ELP Funfair – The Ultimate Wild West Fairground
Bring a fully interactive Wild West amusement park to your RedM server with ELP Funfair.
ELP Funfair is far more than a collection of decorative rides. It provides a complete fairground system with functioning attractions, ticket sales, businesses, maintenance, breakdowns, prizes, minigames, rankings, park management, lighting, sound and countless opportunities for immersive roleplay.
🎡 A Complete Fairground Experience
ELP Funfair currently includes a wide range of fully interactive attractions:
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THUNDER RUN – a large wooden roller coaster
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DESERT LOOP – a high-speed looping coaster with a circular loop and double helix
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Ferris Wheel
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Steam Carousel
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Krinoline
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Swing Boats
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Steam Yacht / Large Steam Swing
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Ghost Train
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Shooting Gallery
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Duck Pond
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Knock 'em Down / Can Toss
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Prize Pavilion
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Raffle Booth
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Interactive Popcorn Wagons
Each attraction has its own operation, timing, pricing and interaction system.
🎢 Fully Functional Roller Coasters
THUNDER RUN is not simply a prop. The complete coaster operates as an actual ride with boarding, passenger seating, station waiting, automatic dispatch and unloading.
The coaster can also perform ghost rides, allowing an empty train to periodically run through the park so the attraction remains visually alive even when nobody is riding.
DESERT LOOP takes things even further with a high-speed layout featuring a large circular loop, double helix and approximately 970 metres of track.
The rides also feature dedicated mechanical sound effects including:
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Chain lift sounds
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Roller and wheel sounds
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Speed-dependent audio
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Steam engine sounds
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Whistles
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Separate Desert Loop audio
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Distance-based sound falloff
🎠 Classic Fairground Attractions
The fairground includes several traditional attractions with their own mechanics.
The Steam Carousel features animated riding positions, steam effects, a whistle and dedicated fairground music.
The Krinoline features a large rotating and swinging ring with multiple sofa gondolas and its own fairground atmosphere.
The Swing Boats allow players to actively pull the boats themselves using the rope, rather than simply sitting in a predefined animation.
The large Steam Yacht is powered by a steam engine and includes smoke effects, making it another fully interactive attraction rather than a static decoration.
👻 Ghost Train
The Ghost Train is practically its own attraction system.
Players experience the ride in first person, with darkness, animated scenes, sound effects, sudden movements, lighting effects and environmental props.
The ride contains:
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Multiple themed areas
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Animated horror scenes
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Jump scares
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Moving props
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Screams and environmental sounds
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Lightning effects
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Strobes
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Heartbeat effects
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Darkened tunnels
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Underground sections
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Trapdoor sequences
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Catacombs
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Graves and skeletons
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Coffins
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Hanging bodies
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Atmospheric decorations
Scenes can trigger individually as the train progresses through the attraction.
🎯 Shooting Gallery
The shooting gallery provides an actual timed shooting minigame.
Players receive the configured gallery rifle temporarily and compete for high scores without receiving the weapon as an inventory item.
Features include:
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3-second countdown
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30-second rounds
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Dedicated shooting rifle
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Controlled aiming area
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Weapon/inventory restrictions during the round
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Ammunition consumption
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Monthly leaderboard
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Automatic cash prizes
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Minimum number of participants
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Automatic prize payments
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Start and end bells
The monthly leaderboard stores up to 15 names per page and keeps up to 12 months of history. The configured monthly prizes are $50 / $25 / $10 for the top three positions.
🦆 Duck Pond
The Duck Pond is a complete fishing-style fairground game.
Players can purchase:
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1 duck
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3 ducks
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5 ducks
The price multipliers are configurable, and each round has its own time limit.
Players use a physical rod and hook to catch the moving ducks. The ducks have hidden reward colours with different probabilities:
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White
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Yellow
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Red
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Gold
The colour determines the size of the prize ticket earned:
Yellow → Small
Red → Medium
Gold → Large
This means players aren't simply pressing a button — they actually have to time their catches.
🥫 Knock 'em Down
The classic can-toss game is also fully playable.
Players receive three balls and attempt to knock down six cans.
The result determines the prize:
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6 cans → Large prize ticket
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4–5 cans → Medium prize ticket
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2–3 cans → Small prize ticket
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Fewer → No prize
The throwing system includes aiming sway, throw power, projectile speed, scatter, can wobble and neighbouring-can reactions.
🧸 Prize Pavilion & Plush Toy System
Winning tickets can be exchanged at the prize pavilion for stuffed animals.
The prize system supports three different sizes:
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Small
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Medium
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Large
The configured stock system includes purchasing, storage limits and restocking through the park's business management system.
The default wholesale prices are:
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Small: $1
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Medium: $3
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Large: $8
Prize tickets require:
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10 points → Small
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25 points → Medium
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60 points → Large
Players can also place their won stuffed animals in the world as actual props and arrange them around their property. The system supports positioning, rotation, pickup and up to 20 placed animals per character.
🎟️ Raffle Booth
The Raffle Booth features a physical prize drum and ticket system.
Players can purchase:
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1 ticket
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5-ticket pack
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10-ticket pack
The drum contains 1,000 tickets per cycle, including:
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Blank tickets
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1-point tickets
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2-point tickets
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5-point tickets
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10-point tickets
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A grand prize
Tickets are physically torn open with a configurable delay between tickets, while the drum itself spins during the process.
Points can subsequently be exchanged for prize tickets and redeemed at the prize pavilion.
🍿 Interactive Popcorn Wagons
ELP Funfair also includes fully functional steam-powered popcorn wagons.
Players can place wagons, assign them to a business and stock them with corn.
The machine then actually processes the popcorn:
Corn → Heating → Popping → Finished Popcorn
A portion takes around 80 seconds by default and the wagon can hold up to 200 units of corn.
Customers purchase popcorn for cash, while the revenue is automatically credited to the configured business account through ELP Banking.
Multiple wagons can operate simultaneously, with configurable placement limits and ownership restrictions.
🔧 Maintenance, Wear & Breakdowns
The attractions aren't indestructible.
Every ride accumulates wear based on:
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Operating time
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Number of rides
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Weather/rust effects
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Attraction type
When condition deteriorates, employees receive warnings and eventually have to service the attraction.
The system includes:
Service
Restores part of the attraction's condition using configurable materials.
Overhaul
A larger maintenance procedure requiring considerably more materials but restoring substantially more condition.
Breakdowns
Poorly maintained attractions can break down during operation.
The affected attraction stops where it is and requires staff intervention.
💥 Real Consequences
ELP Funfair doesn't shy away from dangerous fairground situations.
Depending on the attraction and its condition:
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Desert Loop riders can fall from the ride
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Steam-powered attractions can explode
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Popcorn wagons can explode
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Attractions can break down during operation
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Power failures can shut down parts of the park
⚡ Power Outages
The park supports configurable blackouts.
When a blackout occurs, powered attractions stop operating while attractions that don't require electricity can continue functioning.
By default, the Swing Boats and Shooting Gallery remain operational during a blackout.
This creates completely new RP possibilities for park employees, owners and visitors.
💰 Complete Business Integration
ELP Funfair is designed around an actual operating business.
The park can have:
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Configurable entrance fees
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Attraction prices
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Business accounts
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Employee access
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Manager functionality
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Operating hours
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Maintenance costs
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Prize stock
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Popcorn sales
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Shooting Gallery revenue
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Attraction revenue
The park itself can be configured to operate according to opening hours, with a default operating window from 09:00 until 02:00.
🎵 Sound & Atmosphere
The fairground comes with its own soundscape.
Depending on the attraction, players can hear:
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Fairground music
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Carousel organ music
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Steam engines
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Steam whistles
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Roller coaster wheels
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Chain lifts
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Popcorn machines
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Ghost Train screams
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Horror ambience
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Heartbeats
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Wind
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Thunder
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Mechanical sounds
The fairground music can be played independently and supports shuffle playback and distance-based volume falloff.
🌙 Dynamic Lighting
Many attractions feature their own lighting systems.
Lights automatically operate according to configured in-game hours, with warm fairground lighting appearing after dark.
This applies to:
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Carousel
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Krinoline
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Duck Pond
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Shooting Gallery
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Raffle Booth
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Prize Pavilion
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Popcorn wagons
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Attraction signage
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Pyroshows
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Other fairground elements
The result is a park that changes dramatically between daytime and nighttime operation.
⚙️ Highly Configurable
Almost everything important can be adjusted:
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Attraction prices
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Opening hours
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Attraction positions
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Attraction height
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Seating positions
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Exit positions
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Ride duration
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Ghost ride intervals
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Lighting
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Sound
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Prize prices
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Prize stock
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Raffle probabilities
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Ticket packs
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Minigame difficulty
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Shooting prizes
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Business integration
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Maintenance requirements
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Breakdown behaviour
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Blackout behaviour
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Popcorn pricing and production
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Placement limits
ELP Funfair is therefore not just a collection of amusement-park props. It is a complete fairground ecosystem designed for RedM — from the first entrance ticket to the last ride, prize, repair, popcorn bag and unexpected breakdown.
OPEN A TICKET IF YOU WANT ONLY SINGLE RIDES

