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ELP Weapons

ELP Weapons

€50.00 €42.50

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ELP Weapons

A complete weapon & gunsmithing system for RedM — built around realistic weapon condition, individual parts, maintenance, crafting and immersive weapon handling.

ELP Weapons turns firearms from simple inventory items into fully simulated, persistent objects. Every weapon consists of individual components that can wear down, become dirty, fail and eventually need to be replaced. Proper maintenance actually matters.

🔧 Advanced Weapon Condition System

  • Individual condition values for weapon parts
  • Permanent wear that cannot simply be cleaned away
  • Dirt and soot accumulation with every shot
  • Different wear behaviour for heavily used weapons
  • Overall weapon condition calculated from individual components
  • Critical components have a greater impact on reliability
  • Fully configurable wear and condition thresholds

💥 Realistic Malfunctions

A neglected weapon can become a serious liability.

Weapons can jam when their condition becomes poor and players must properly clear the malfunction before firing again. Trying to force a jam can make the situation considerably worse — including the possibility of a catastrophic weapon failure.

🛠️ Gunsmithing & Crafting

ELP Weapons introduces a complete gunsmith workshop system:

  • Assemble weapons from individual components
  • Craft individual weapon parts
  • Recipe and material based production
  • Experience progression for gunsmiths
  • Skill requirements for advanced weapons
  • Batch production
  • Failed crafting steps can have consequences
  • Dedicated workbenches and forges
  • Customer counter and professional billing
  • Optional integration with ELP Banking

🎨 Weapon Customisation

Weapons can be individually customised at the gunsmith:

  • Grips and stocks
  • Barrels and sights
  • Different finishes
  • Engravings
  • Tinting
  • Wraps and other visual components

Customisation is separated from weapon performance, allowing players to create their own personal firearms without artificially changing their reliability.

🕵️ Robbery & Stolen Parts

Weapons can even become part of the criminal economy.

During robberies, individual components can be removed from helpless victims and become physical items containing their own metadata and condition. Stolen parts can then be installed into other weapons through configurable outlaw hideouts. Hideouts can also be restricted to specific gangs or jobs.

🏪 Weapon Shops & Economy

Weapon shops don't simply sell unlimited firearms.

The system supports:

  • Configurable weapon shop inventories
  • Ammunition sales
  • Individual weapon parts
  • Weapon maintenance supplies
  • Buying weapons back from players
  • Condition-based resale values
  • Refusal of incomplete or heavily damaged weapons
  • Configurable pricing and material values

🎯 Built for Serious RedM Roleplay

ELP Weapons creates an actual weapon lifecycle: buy → use → wear → maintain → repair → customise → replace parts → eventually retire.

Instead of every revolver being an identical inventory item, weapons become something players have to look after — while gunsmiths receive an entirely new profession and criminals gain another layer of gameplay.

ELP Weapons — Make every weapon count.

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