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ELP Housing

ELP Housing

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๐Ÿ  ELP Housing

The Complete Housing & Property System for RedM

Give your players a place they can truly call home.

ELP Housing is a comprehensive and highly configurable housing system for RedM that allows players to buy, sell, rent, furnish, manage, and protect their own properties.

From a simple frontier cabin to a fully furnished family home, ELP Housing turns properties into a meaningful part of your server's gameplay.

The system combines a complete property management system with furniture placement, storage, wardrobes, animals, keys, lockpicking, burglaries, police searches, and persistent custom structures.


๐Ÿก Complete Property Management

Give your players complete control over their properties.

Players can:

  • ๐Ÿ  Purchase properties

  • ๐Ÿ’ฐ Sell properties

  • ๐Ÿค Sell properties to other players

  • ๐Ÿ”‘ Give access and keys to other characters

  • ๐Ÿก Own multiple properties

  • ๐Ÿ“œ Rent properties

  • ๐Ÿ’ต Manage rental payments

  • ๐Ÿšช Lock and unlock their properties

  • ๐Ÿ—บ๏ธ Find available and owned properties

ELP Housing supports both existing world buildings and custom buildings and doors placed directly by administrators. You can restart this script whenever you need. ELP housing comes with an own doorlock system and with an own created gizmo that works 100%.


๐Ÿช‘ Fully Customizable Furniture

A house isn't a home until the player makes it their own.

ELP Housing includes an extensive furniture catalogue with a large selection of decorative and functional objects.

Players can furnish their homes with:

  • ๐Ÿช‘ Chairs & seating

  • ๐Ÿ›‹๏ธ Sofas

  • ๐Ÿ›๏ธ Beds

  • ๐Ÿชต Tables

  • ๐Ÿ’ก Lamps

  • ๐Ÿ“š Books & decorations

  • ๐ŸŒฟ Plants

  • ๐Ÿบ Porcelain

  • ๐Ÿ”ฅ Campfires

  • And many more furniture pieces

Furniture can be configured to use money, crafted items, or a combination of both.


๐ŸŽฏ Advanced Furniture Placement

Forget predefined furniture locations.

ELP Housing provides a free and precise furniture placement system.

Players can:

  • Move furniture freely

  • Rotate objects

  • Adjust object height

  • Fine-tune positioning

  • Use different movement increments

  • Use different rotation increments

  • Snap furniture to the ground

  • Furnish multi-level interiors

  • Remove and rearrange furniture

The placement system gives players the freedom to create truly unique interiors.


๐Ÿ“ฆ Integrated Storage

Turn furniture into functional storage.

Certain furniture pieces can act as persistent storage containers, allowing players to integrate storage directly into their homes.

Features include:

  • Multiple storage units per property

  • Configurable storage capacity

  • Permission-based access

  • Storage restricted to authorized key holders

  • Fully placeable storage furniture


๐Ÿ‘” Personal Wardrobes

Your players can also bring their wardrobe home.

Place a wardrobe inside the property and allow authorized residents to access their clothing/outfit system directly from their home.

ELP Housing is designed to integrate with different clothing systems through configurable events.


๐Ÿ„ Property Animals

Why stop at furniture?

ELP Housing allows players to keep animals on their property.

Supported animal types include:

Farm Animals

  • ๐Ÿ” Chickens

  • ๐Ÿ“ Roosters

  • ๐Ÿฆ† Ducks

  • ๐Ÿชฟ Geese

  • ๐Ÿฆƒ Turkeys

  • ๐Ÿ– Pigs

  • ๐Ÿ‘ Sheep

  • ๐Ÿ Goats

  • ๐Ÿ„ Cows

  • ๐Ÿ‚ Oxen

Working Animals

  • ๐Ÿซ Donkeys

  • ๐Ÿด Mules

Pets

  • ๐Ÿ• Australian Shepherd

  • ๐Ÿ• Collie

  • ๐Ÿ• Mixed Breed Dogs

  • ๐Ÿˆ Cats

Animals are associated with the property and can move around within their configured area.

They also have their own condition system, including feeding, hunger, illness, and death if their condition reaches zero.


๐Ÿ” Keys & Access Management

A property doesn't have to belong to just one person.

Owners can provide other characters with access to their property.

This makes it possible to create:

  • Family homes

  • Shared houses

  • Employee housing

  • Group properties

  • Business residences

  • Shared accommodations

Access to features such as storage, wardrobes, and furniture management can be controlled through configurable permissions.


๐Ÿ•ต๏ธ Break-Ins & Lockpicking

Owning a property doesn't mean it's completely safe.

ELP Housing features a complete lockpicking and burglary system.

Players can attempt to break into properties they don't have access to.

Depending on your configuration, the system can include:

  • ๐Ÿ”“ Lockpicking

  • ๐Ÿช› Lockpick tools

  • โŒ Failed attempts

  • ๐Ÿ’ฅ Lockpick breakage

  • ๐Ÿšจ Police alerts

  • ๐Ÿ“ Property location alerts

  • ๐Ÿ‘ฎ Configurable law-enforcement jobs

  • โฑ๏ธ Configurable alert chances and limits

This creates an additional layer of risk and gameplay around player-owned properties.


๐Ÿš” Police Searches

ELP Housing doesn't only support criminals โ€” it also gives law enforcement meaningful tools.

Authorized law-enforcement characters can perform property searches under configurable conditions.

For example, a search can require multiple officers to be present at the property before it can begin.

Once authorized:

  • Property doors can be opened

  • Storage can be searched

  • Residents are notified

  • The search can be logged

  • The property remains accessible for the configured search duration

This creates a proper gameplay mechanic for warrants, investigations and law-enforcement roleplay.


๐Ÿš๏ธ Stolen Furniture & Evidence

Burglary can have consequences beyond simply opening a door.

Furniture stolen during a burglary can become stolen property.

The stolen item can retain information about:

  • Which furniture piece was stolen

  • Which property it came from

  • Who originally owned it

  • When it was stolen

This creates opportunities for:

  • ๐Ÿšจ Police investigations

  • ๐Ÿ”Ž Evidence collection

  • ๐Ÿ’ฐ Theft & fencing

  • ๐Ÿ•ต๏ธ Criminal roleplay

  • ๐Ÿ”„ Recovery and return of stolen property

Stolen furniture can therefore become an actual part of the server's economy and law-enforcement gameplay.


๐Ÿ—๏ธ Custom Buildings & Structures

ELP Housing isn't limited to the buildings already existing in the RDR2 world.

Administrators can place custom structures and doors and associate them with properties.

This makes it possible to create:

  • ๐Ÿ  Custom houses

  • ๐Ÿช Shops

  • ๐Ÿจ Hotels

  • ๐Ÿš๏ธ Cabins

  • ๐Ÿญ Industrial buildings

  • ๐ŸŽ Stables

  • ๐Ÿข Large property complexes

Placed structures and doors are stored persistently and can be managed as part of the property system.


๐Ÿ› ๏ธ Powerful Administration System

ELP Housing gives administrators extensive control over the entire housing system.

Administrators can configure and manage:

  • Properties

  • Property prices

  • Rental prices

  • Property zones

  • Furniture limits

  • Storage limits

  • Animal limits

  • Custom structures

  • Doors

  • Property access

  • Property settings

The system is designed to give server owners the tools needed to build their own property ecosystem rather than forcing them into a fixed housing structure.


โš™๏ธ Highly Configurable

ELP Housing was built with flexibility in mind.

Many core systems can be configured individually, including:

  • Furniture limits

  • Storage capacity

  • Wardrobe access

  • Animal limits

  • Animal behavior

  • Furniture placement range

  • Property boundaries

  • Structure rendering

  • Door behavior

  • Lockpicking

  • Police alerts

  • Police searches

  • Property permissions

  • Rental settings

  • Furniture pricing

  • Crafted furniture requirements

This allows you to adapt ELP Housing to the economy and roleplay style of your own RedM server.

The localization system is also prepared for multiple languages, including:

๐Ÿ‡ฌ๐Ÿ‡ง English
๐Ÿ‡ฉ๐Ÿ‡ช German
๐Ÿ‡ช๐Ÿ‡ธ Spanish
๐Ÿ‡ต๐Ÿ‡น Portuguese


๐Ÿ’Ž Features at a Glance

โœ… Buy & sell properties
โœ… Player-to-player property sales
โœ… Property rentals
โœ… Rental payments
โœ… Multiple properties
โœ… Key management
โœ… Property access permissions
โœ… Resident system
โœ… Free furniture placement
โœ… Advanced placement gizmo
โœ… Large furniture catalogue
โœ… Crafted furniture
โœ… Storage furniture
โœ… Personal wardrobes
โœ… Property animals
โœ… Animal hunger & condition
โœ… Animal feeding
โœ… Custom buildings
โœ… Custom doors
โœ… Persistent structures
โœ… Locking & unlocking
โœ… Lockpicking
โœ… Burglary system
โœ… Police alerts
โœ… Police property searches
โœ… Stolen furniture system
โœ… Evidence gameplay
โœ… Persistent property data
โœ… Extensive admin tools
โœ… Multi-language support
โœ… VORP compatible
โœ… Built specifically for RedM


๐Ÿ  ELP Housing

Build it. Own it. Furnish it. Protect it.

ELP Housing transforms properties from simple interiors into a living part of your RedM roleplay experience.

Give your players a reason to settle down, invest their money, build their home and defend what belongs to them.

This Housing Script will come with own designed props and placeable Buildings and will be fed with more in upcoming updates.

A house isn't just a place to spawn.

It's part of their story.

ELP Housing โ€” Give Your Players a Home.


PROPERTY & HOTEL MANAGEMENT

Turn Property Ownership Into a Real Business

Give your players more than just a house.

This system transforms property ownership into a fully configurable economic system where characters can own houses, operate hotels, rent individual rooms, manage reception desks, set prices and build an actual property business.

Designed for serious RedM roleplay servers, the system gives administrators complete control over ownership limits, hotel capacities, rental prices, booking durations and business integrations.

PROPERTY OWNERSHIP

Characters can own multiple properties while server administrators remain in complete control over how much property can be owned.

Configure:

  • Maximum houses per character
  • Maximum hotel rooms per character
  • Separate room and house ownership limits
  • Unlimited ownership when required
  • Special room limits for specific jobs
  • Different rules for private landlords and professional hoteliers

This allows your server economy to distinguish between an ordinary character renting out a few rooms and an established hotel company operating an entire building.

PROFESSIONAL HOTEL BUSINESSES

Hotels are treated differently from normal properties.

Specific jobs can receive their own room ceilings, allowing professional hotel companies to manage significantly more rooms without giving them additional houses.

This makes it possible to create genuine hotel companies, newspaper hotels, casino hotels, brewery hotels, motels and other specialized businesses.

Each company can have its own configurable room capacity.

ROOM RENTAL SYSTEM

Players can rent rooms directly and owners have complete control over their rental conditions.

Configure:

  • Minimum booking duration
  • Maximum booking duration
  • Hourly prices
  • Daily prices
  • Minimum and maximum prices
  • Individual room booking limits
  • Automatic booking expiration
  • Automatic room availability
  • Guest expiration warnings
  • Booking extensions

Bookings are automatically monitored by the server, keeping rooms available without requiring constant staff intervention.

RECEPTION DESKS

Large hotels can use reception desks to centralize their entire rental operation.

Instead of forcing guests to visit every individual room, a reception desk can display and book available rooms throughout the hotel.

Configure:

  • Reception desk availability
  • Maximum desks per character
  • Interaction distance
  • Reception blips
  • Individual room-door booking

This allows everything from a small roadside motel to a large multi-room hotel to operate naturally.

FLEXIBLE PROPERTY ECONOMY

Property ownership is not limited to simple player-to-player transactions.

If a property owner operates their building as a company, rental income can be transferred directly to the company's account.

This allows your server to create real businesses around:

  • Hotels
  • Motels
  • Boarding houses
  • Casino hotels
  • Company-owned accommodation
  • Private landlords
  • Specialized hospitality businesses

BANKING & SOCIETY INTEGRATION

The system supports integration with:

ELP_banking
ELP_society

When a property is operated as a business, rental income can be routed to the appropriate company account instead of simply being paid to the character personally.

This creates a much more meaningful economy where businesses actually generate revenue and employees can operate properties as part of their profession.

Both integrations are optional, allowing the system to continue functioning even without the external resources.

FULLY CONFIGURABLE

Almost every important rule can be adapted to your server.

Configure:

  • Ownership limits
  • Hotel room limits
  • Job-based room limits
  • Booking duration
  • Room-specific booking limits
  • Hourly pricing
  • Daily pricing
  • Booking expiration checks
  • Guest warnings
  • Booking extensions
  • Reception desks
  • Reception blips
  • Banking integration
  • Society integration

Whether you run a small hardcore RP server or a large economy-driven RedM community, the system can be adapted to your rules.

BUILT FOR ROLEPLAY

This is not simply a system that lets players click a door and rent a room.

It creates an actual property economy.

A player can become a landlord.

A company can operate a hotel.

A hotelier can manage dozens of rooms.

A guest can book accommodation for a single night or several days.

A business can generate continuous income.

And administrators can control the entire system without artificially restricting the roleplay.

Property becomes an actual part of your server's economy rather than just another decoration.

KEY FEATURES

  • Full property ownership limits
  • Separate house and room limits
  • Job-based hotel room limits
  • Professional hotel support
  • Hourly and daily rental pricing
  • Configurable booking durations
  • Automatic booking expiration
  • Guest expiration warnings
  • Booking extensions
  • Reception desk system
  • Centralized hotel room booking
  • Individual room-door booking
  • Reception desk limits
  • Optional reception blips
  • Company account integration
  • Society/job integration
  • Fully configurable economy
  • Designed for RedM roleplay
  • Suitable for hotels, motels, landlords and businesses
  • No dependency on external banking systems

BUILD A REAL PROPERTY ECONOMY

From a single rented room to a fully operated hotel company, this system gives your players the tools to turn property into an actual profession.

Own it. Rent it. Manage it. Build a business around it.

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