๐ ELP Housing
The Complete Housing & Property System for RedM
Give your players a place they can truly call home.
ELP Housing is a comprehensive and highly configurable housing system for RedM that allows players to buy, sell, rent, furnish, manage, and protect their own properties.
From a simple frontier cabin to a fully furnished family home, ELP Housing turns properties into a meaningful part of your server's gameplay.
The system combines a complete property management system with furniture placement, storage, wardrobes, animals, keys, lockpicking, burglaries, police searches, and persistent custom structures.
๐ก Complete Property Management
Give your players complete control over their properties.
Players can:
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๐ Purchase properties
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๐ฐ Sell properties
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๐ค Sell properties to other players
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๐ Give access and keys to other characters
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๐ก Own multiple properties
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๐ Rent properties
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๐ต Manage rental payments
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๐ช Lock and unlock their properties
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๐บ๏ธ Find available and owned properties
ELP Housing supports both existing world buildings and custom buildings and doors placed directly by administrators. You can restart this script whenever you need. ELP housing comes with an own doorlock system and with an own created gizmo that works 100%.
๐ช Fully Customizable Furniture
A house isn't a home until the player makes it their own.
ELP Housing includes an extensive furniture catalogue with a large selection of decorative and functional objects.
Players can furnish their homes with:
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๐ช Chairs & seating
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๐๏ธ Sofas
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๐๏ธ Beds
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๐ชต Tables
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๐ก Lamps
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๐ Books & decorations
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๐ฟ Plants
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๐บ Porcelain
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๐ฅ Campfires
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And many more furniture pieces
Furniture can be configured to use money, crafted items, or a combination of both.
๐ฏ Advanced Furniture Placement
Forget predefined furniture locations.
ELP Housing provides a free and precise furniture placement system.
Players can:
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Move furniture freely
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Rotate objects
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Adjust object height
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Fine-tune positioning
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Use different movement increments
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Use different rotation increments
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Snap furniture to the ground
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Furnish multi-level interiors
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Remove and rearrange furniture
The placement system gives players the freedom to create truly unique interiors.
๐ฆ Integrated Storage
Turn furniture into functional storage.
Certain furniture pieces can act as persistent storage containers, allowing players to integrate storage directly into their homes.
Features include:
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Multiple storage units per property
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Configurable storage capacity
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Permission-based access
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Storage restricted to authorized key holders
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Fully placeable storage furniture
๐ Personal Wardrobes
Your players can also bring their wardrobe home.
Place a wardrobe inside the property and allow authorized residents to access their clothing/outfit system directly from their home.
ELP Housing is designed to integrate with different clothing systems through configurable events.
๐ Property Animals
Why stop at furniture?
ELP Housing allows players to keep animals on their property.
Supported animal types include:
Farm Animals
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๐ Chickens
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๐ Roosters
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๐ฆ Ducks
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๐ชฟ Geese
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๐ฆ Turkeys
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๐ Pigs
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๐ Sheep
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๐ Goats
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๐ Cows
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๐ Oxen
Working Animals
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๐ซ Donkeys
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๐ด Mules
Pets
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๐ Australian Shepherd
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๐ Collie
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๐ Mixed Breed Dogs
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๐ Cats
Animals are associated with the property and can move around within their configured area.
They also have their own condition system, including feeding, hunger, illness, and death if their condition reaches zero.
๐ Keys & Access Management
A property doesn't have to belong to just one person.
Owners can provide other characters with access to their property.
This makes it possible to create:
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Family homes
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Shared houses
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Employee housing
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Group properties
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Business residences
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Shared accommodations
Access to features such as storage, wardrobes, and furniture management can be controlled through configurable permissions.
๐ต๏ธ Break-Ins & Lockpicking
Owning a property doesn't mean it's completely safe.
ELP Housing features a complete lockpicking and burglary system.
Players can attempt to break into properties they don't have access to.
Depending on your configuration, the system can include:
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๐ Lockpicking
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๐ช Lockpick tools
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โ Failed attempts
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๐ฅ Lockpick breakage
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๐จ Police alerts
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๐ Property location alerts
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๐ฎ Configurable law-enforcement jobs
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โฑ๏ธ Configurable alert chances and limits
This creates an additional layer of risk and gameplay around player-owned properties.
๐ Police Searches
ELP Housing doesn't only support criminals โ it also gives law enforcement meaningful tools.
Authorized law-enforcement characters can perform property searches under configurable conditions.
For example, a search can require multiple officers to be present at the property before it can begin.
Once authorized:
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Property doors can be opened
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Storage can be searched
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Residents are notified
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The search can be logged
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The property remains accessible for the configured search duration
This creates a proper gameplay mechanic for warrants, investigations and law-enforcement roleplay.
๐๏ธ Stolen Furniture & Evidence
Burglary can have consequences beyond simply opening a door.
Furniture stolen during a burglary can become stolen property.
The stolen item can retain information about:
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Which furniture piece was stolen
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Which property it came from
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Who originally owned it
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When it was stolen
This creates opportunities for:
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๐จ Police investigations
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๐ Evidence collection
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๐ฐ Theft & fencing
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๐ต๏ธ Criminal roleplay
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๐ Recovery and return of stolen property
Stolen furniture can therefore become an actual part of the server's economy and law-enforcement gameplay.
๐๏ธ Custom Buildings & Structures
ELP Housing isn't limited to the buildings already existing in the RDR2 world.
Administrators can place custom structures and doors and associate them with properties.
This makes it possible to create:
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๐ Custom houses
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๐ช Shops
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๐จ Hotels
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๐๏ธ Cabins
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๐ญ Industrial buildings
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๐ Stables
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๐ข Large property complexes
Placed structures and doors are stored persistently and can be managed as part of the property system.
๐ ๏ธ Powerful Administration System
ELP Housing gives administrators extensive control over the entire housing system.
Administrators can configure and manage:
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Properties
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Property prices
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Rental prices
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Property zones
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Furniture limits
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Storage limits
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Animal limits
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Custom structures
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Doors
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Property access
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Property settings
The system is designed to give server owners the tools needed to build their own property ecosystem rather than forcing them into a fixed housing structure.
โ๏ธ Highly Configurable
ELP Housing was built with flexibility in mind.
Many core systems can be configured individually, including:
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Furniture limits
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Storage capacity
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Wardrobe access
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Animal limits
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Animal behavior
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Furniture placement range
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Property boundaries
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Structure rendering
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Door behavior
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Lockpicking
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Police alerts
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Police searches
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Property permissions
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Rental settings
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Furniture pricing
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Crafted furniture requirements
This allows you to adapt ELP Housing to the economy and roleplay style of your own RedM server.
The localization system is also prepared for multiple languages, including:
๐ฌ๐ง English
๐ฉ๐ช German
๐ช๐ธ Spanish
๐ต๐น Portuguese
๐ Features at a Glance
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Buy & sell properties
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Player-to-player property sales
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Property rentals
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Rental payments
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Multiple properties
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Key management
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Property access permissions
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Resident system
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Free furniture placement
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Advanced placement gizmo
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Large furniture catalogue
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Crafted furniture
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Storage furniture
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Personal wardrobes
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Property animals
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Animal hunger & condition
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Animal feeding
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Custom buildings
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Custom doors
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Persistent structures
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Locking & unlocking
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Lockpicking
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Burglary system
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Police alerts
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Police property searches
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Stolen furniture system
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Evidence gameplay
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Persistent property data
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Extensive admin tools
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Multi-language support
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VORP compatible
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Built specifically for RedM
๐ ELP Housing
Build it. Own it. Furnish it. Protect it.
ELP Housing transforms properties from simple interiors into a living part of your RedM roleplay experience.
Give your players a reason to settle down, invest their money, build their home and defend what belongs to them.
This Housing Script will come with own designed props and placeable Buildings and will be fed with more in upcoming updates.
A house isn't just a place to spawn.
It's part of their story.
ELP Housing โ Give Your Players a Home.
PROPERTY & HOTEL MANAGEMENT
Turn Property Ownership Into a Real Business
Give your players more than just a house.
This system transforms property ownership into a fully configurable economic system where characters can own houses, operate hotels, rent individual rooms, manage reception desks, set prices and build an actual property business.
Designed for serious RedM roleplay servers, the system gives administrators complete control over ownership limits, hotel capacities, rental prices, booking durations and business integrations.
PROPERTY OWNERSHIP
Characters can own multiple properties while server administrators remain in complete control over how much property can be owned.
Configure:
- Maximum houses per character
- Maximum hotel rooms per character
- Separate room and house ownership limits
- Unlimited ownership when required
- Special room limits for specific jobs
- Different rules for private landlords and professional hoteliers
This allows your server economy to distinguish between an ordinary character renting out a few rooms and an established hotel company operating an entire building.
PROFESSIONAL HOTEL BUSINESSES
Hotels are treated differently from normal properties.
Specific jobs can receive their own room ceilings, allowing professional hotel companies to manage significantly more rooms without giving them additional houses.
This makes it possible to create genuine hotel companies, newspaper hotels, casino hotels, brewery hotels, motels and other specialized businesses.
Each company can have its own configurable room capacity.
ROOM RENTAL SYSTEM
Players can rent rooms directly and owners have complete control over their rental conditions.
Configure:
- Minimum booking duration
- Maximum booking duration
- Hourly prices
- Daily prices
- Minimum and maximum prices
- Individual room booking limits
- Automatic booking expiration
- Automatic room availability
- Guest expiration warnings
- Booking extensions
Bookings are automatically monitored by the server, keeping rooms available without requiring constant staff intervention.
RECEPTION DESKS
Large hotels can use reception desks to centralize their entire rental operation.
Instead of forcing guests to visit every individual room, a reception desk can display and book available rooms throughout the hotel.
Configure:
- Reception desk availability
- Maximum desks per character
- Interaction distance
- Reception blips
- Individual room-door booking
This allows everything from a small roadside motel to a large multi-room hotel to operate naturally.
FLEXIBLE PROPERTY ECONOMY
Property ownership is not limited to simple player-to-player transactions.
If a property owner operates their building as a company, rental income can be transferred directly to the company's account.
This allows your server to create real businesses around:
- Hotels
- Motels
- Boarding houses
- Casino hotels
- Company-owned accommodation
- Private landlords
- Specialized hospitality businesses
BANKING & SOCIETY INTEGRATION
The system supports integration with:
ELP_banking
ELP_society
When a property is operated as a business, rental income can be routed to the appropriate company account instead of simply being paid to the character personally.
This creates a much more meaningful economy where businesses actually generate revenue and employees can operate properties as part of their profession.
Both integrations are optional, allowing the system to continue functioning even without the external resources.
FULLY CONFIGURABLE
Almost every important rule can be adapted to your server.
Configure:
- Ownership limits
- Hotel room limits
- Job-based room limits
- Booking duration
- Room-specific booking limits
- Hourly pricing
- Daily pricing
- Booking expiration checks
- Guest warnings
- Booking extensions
- Reception desks
- Reception blips
- Banking integration
- Society integration
Whether you run a small hardcore RP server or a large economy-driven RedM community, the system can be adapted to your rules.
BUILT FOR ROLEPLAY
This is not simply a system that lets players click a door and rent a room.
It creates an actual property economy.
A player can become a landlord.
A company can operate a hotel.
A hotelier can manage dozens of rooms.
A guest can book accommodation for a single night or several days.
A business can generate continuous income.
And administrators can control the entire system without artificially restricting the roleplay.
Property becomes an actual part of your server's economy rather than just another decoration.
KEY FEATURES
- Full property ownership limits
- Separate house and room limits
- Job-based hotel room limits
- Professional hotel support
- Hourly and daily rental pricing
- Configurable booking durations
- Automatic booking expiration
- Guest expiration warnings
- Booking extensions
- Reception desk system
- Centralized hotel room booking
- Individual room-door booking
- Reception desk limits
- Optional reception blips
- Company account integration
- Society/job integration
- Fully configurable economy
- Designed for RedM roleplay
- Suitable for hotels, motels, landlords and businesses
- No dependency on external banking systems
BUILD A REAL PROPERTY ECONOMY
From a single rented room to a fully operated hotel company, this system gives your players the tools to turn property into an actual profession.
Own it. Rent it. Manage it. Build a business around it.

