ELP Woodworks
The complete logging and wood processing experience for RedM.
ELP Woodworks turns lumberjacking into a fully integrated profession instead of just another simple gathering script.
From entering the forest with your axe, cutting down trees and carrying the logs, to loading entire trunks onto a dedicated lumber wagon and processing them at a sawmill — ELP Woodworks covers the complete production chain.
Everything is designed to feel physical, immersive and connected to the world of RedM.
Cut. Transport. Process. Produce.
Dynamic Forestry System
The forests are not static decoration.
ELP Woodworks features dynamically generated logging areas with persistent tree positions. Different forests can contain different types of trees, including:
- Pine
- Cedar
- Oak
- Dead Trees
- Configurable tree distributions
- Configurable tree density and spacing
- Persistent tree states
- Automatic tree respawning
Trees can be felled individually and leave visible stumps and logs behind.
Axe & Chopping System
Your axe is a real working tool.
- Axe durability system
- Configurable durability
- Configurable break chance
- Stamina consumption
- Realistic chopping animations
- Wood chip particle effects
- Physical axe prop
- Server-side distance validation
- Configurable chopping speed and stamina requirements
Every successful swing can also produce different resources such as wood, hardwood, sap, rubber, fibers or pulp.
Physical Log Handling
Logs aren't simply converted into an inventory item.
Players physically interact with the wood:
- Pick up fallen logs
- Carry logs
- Carry finished boards
- Load logs onto the lumber wagon
- Unload logs from the wagon
- Physically process logs at the sawmill
Carried wood also affects player movement and blocks inappropriate actions while transporting it.
Lumber Wagon
One of the core features of ELP Woodworks is the dedicated Lumber Wagon.
Logs can be individually loaded onto the wagon and visually stacked on its loading bed.
The wagon supports:
- Physical log loading
- Physical log unloading
- Multiple wood types
- Configurable stacking
- Multiple layers
- Configurable log spacing
- Configurable wagon capacity
- Persistent synchronized wagon loads
- Multiplayer-safe visual synchronization
The default configuration uses a three-layer stack with 6 + 4 + 3 logs, creating a visually impressive loaded lumber wagon.
Complete Sawmill Production Chain
ELP Woodworks doesn't stop when the tree falls.
Logs are taken to a sawmill where players go through a multi-stage production process:
Tree → Log → Sawhorse → Sawing → Board → Planing → Finished Wood
Players physically place the log on the sawhorse, saw it multiple times and then process the resulting board at the planing bench.
The system includes:
- Configurable sawing passes
- Sawing animations
- Hand saw props
- Planing process
- Stamina requirements
- Tool requirements
- Server-side validation
- Configurable processing times
- Softwood production
- Hardwood production
Finished materials can be configured independently for different wood categories.
Forest Map
Finding work in the wilderness is also part of the experience.
The integrated Forest Map displays available logging zones, their distance and the number of currently available trees.
Players can select a forest and automatically receive a GPS route.
The system can also be restricted to specific jobs, making it ideal for dedicated lumberjack, carpenter or forestry professions.
Highly Configurable
ELP Woodworks was designed with customization in mind.
Almost everything can be configured:
- Tree types
- Tree models
- Tree health
- Logging zones
- Forest size
- Tree density
- Tree distribution
- Respawn times
- Axe durability
- Break chances
- Rewards
- Wagon model
- Wagon capacity
- Log stacking
- Sawmill locations
- Processing times
- Required tools
- Finished products
- Job restrictions
- Commands
- Notifications
- Language
The resource supports German, English, Spanish and Portuguese.
Built for Immersive RedM RP
ELP Woodworks is made for servers that want logging to feel like an actual profession.
Players don't simply walk into a marker and receive wood.
They:
Find a forest.
Chop the tree.
Collect the log.
Carry it.
Load the wagon.
Transport the timber.
Unload it.
Saw it.
Plane it.
Produce valuable materials.
That entire process happens inside one integrated resource.
Features at a Glance
- Complete logging profession
- Dynamic forests
- Persistent tree states
- Multiple tree types
- Axe durability
- Stamina system
- Physical logs
- Physical boards
- Log carrying
- Dedicated lumber wagon
- Visual wagon loading
- Configurable log stacking
- Sawmill production chain
- Sawing & planing animations
- Wood processing
- Softwood & hardwood
- Configurable rewards
- Forest GPS map
- Multiple logging zones
- Multiple sawmills
- Job restrictions
- Server-side validation
- Multiplayer synchronization
- Automatic tree respawning
- Extensive configuration
- German / English / Spanish / Portuguese
ELP Woodworks — From the forest to the finished timber.

