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ELP Horses

ELP Horses

€350.00

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ELP_horses – The Ultimate Horse & Transportation Ecosystem

One resource. 35+ systems. One complete horse world.

ELP_horses is not "a horse script".

It is a full collection of gameplay systems that would normally need dozens of separate resources: stables, breeding, training, diseases, farrier, wild horses, markets, wagons, missions, stagecoach, horse tack and more. All of it is built into one resource, made to work together and maintained as one product.

From the birth of a foal to the last days of an old horse.

From catching a wild horse to breeding a legendary bloodline.

From a private cart to a running stagecoach company.

WHY 350 € – AND WHY IT IS WORTH IT

Most scripts sell one feature. A stable here, breeding there, a wagon script, a training script, a disease script, a market…

ELP_horses has more than 35 of these systems in one package.

Buy them one by one and you pay for every single script on its own, and then you still have to:

  • Make resources from different authors work together
  • Fix conflicts, duplicate databases and broken updates
  • Live with systems that never talk to each other

With ELP_horses:

  • 35+ systems for 350 €, that is roughly 10 € per system
  • One database, one config structure, one language system
  • Every system knows the others: a sick horse trains worse, a bred foal inherits the coat, a horse from the company stable pulls the company wagon
  • Updates for the whole package, not for one feature

You are not buying one script. You are buying a whole horse industry for your server, for a fraction of what the parts would cost on their own.

WHAT'S NEW

  • New breed: Marwari, with its famous curled ears
  • Twins in breeding: rare twin births, and a real risk for the mare
  • Horse Gear System: 50+ new accessories, worn and saved on the horse
  • Masks: skull masks made from real skull scans, iron chanfron, spiked leather mask, devil mask
  • Blankets: full-body horse blanket and riding rug, tintable at the saddler
  • Accessories: fly bonnet, parade decoration, breastplate with bells, bell strap, flower wreath, tail bow, mane bows, mane flowers, mane butterflies, earrings, leg bandages, leather boots, bell boots
  • Fit menu in the stable: move and adjust every piece live on your horse
  • Saddle lantern for night rides
  • Lunging: train your horse on the lunge line, with a visible rope, gait changes and jumps
  • Your own horses in harness: hitch up to two of your own stable horses in front of your wagon, with their own coat and size, visible to everyone
  • Position after relog: your horse waits where you left it
  • Whistle for an injured horse: a downed horse comes back to you
  • Smarter horse call: trots when near, gallops from far away
  • Christmas sleigh: red and gold four-in-hand on runners

COMPLETE HORSE SYSTEM

Every horse is persistent and individual:

Health · Hunger · Thirst · Cleanliness · Bonding · Training & XP · Genetics · Personality · Age · Diseases · Vaccinations · Coat · Branding · Tack · Horseshoes · History

Your horse is not spawned new every time. It has a story.

BREEDING & GENETICS

  • Foals, pedigrees and bloodlines over many generations
  • Visible inheritance: foals inherit the real, finished coat of their parents, with mane, tail and eye colour from mother or father
  • Genetic coat patterns, breed traits, personality inheritance
  • Gestation and growth times, faster with good care
  • Twins: rare, but possible

A great horse can be the result of generations of careful breeding.

PERSONALITIES

Brave, nervous, playful, stubborn… Personality affects bonding, spooking, refusing commands, kicking and how the horse reacts to danger. It matures once, when the horse is fully trained, and then it stays.

AGING & LIFESPAN

Horses age even while you are offline, can be revived a limited number of times, and will eventually die for good. They stay remembered in the pedigree.

DISEASES & MEDICINE

Contagious diseases, infections, vaccines, immunity, medicine and optional natural recovery.

Treat it? Isolate it? Vaccinate the herd? Or risk an outbreak?

HORSE CARE

Feeding, watering, brushing, rest, sleep, rolling, medicine, revival and stimulants. Tools such as brushes and lanterns wear out over time.

FARRIER

Different horseshoes with different effects, and a real farrier profession.

CUSTOMIZATION & TACK

Saddles, saddlebags, blankets, horns, stirrups, bridles, reins, manes, tails, masks, bedrolls, holsters, colours and tints. On top of that comes the new Horse Gear System, with 50+ accessories and a fit menu.

The tack catalogue is fully configurable (price, cash/gold, required item, components, tint).

All new accessories come with ready-made tailor recipes, so a tailor profession can make them.

BRANDING

Ranch brands, ownership, business identity, and roleplay around stolen or recovered horses.

WILD HORSES & TAMING

Herds are managed server-side, so everyone sees the same wilderness. Regions, breeds, coats, genders and herds.

QTE taming minigame: get tamed, get thrown off, or watch it run away. Tamed horses are sold only at the horse trainer, never in the field.

LEGEND HORSES

Rare encounters with clues, lures, cooldowns, special vendors and their own hunting mechanics. Perfect for server events.

TRAINING · LUNGING · DRESSAGE

  • Training tracks, XP, leaderboards, job-based access, configurable cooldowns
  • Ridden training only counts in the saddle
  • Lunging gives extra XP to professional horse trainers
  • Dressage courses with timing, XP and leaderboards

Your horse becomes a sport, and horse trainer becomes a real profession.

HORSE MISSIONS & RESCUE EVENTS

Server-validated missions with tokens, cooldowns and rewards, plus spontaneous rescue events during normal gameplay.

HORSE MARKET

Fixed prices, auctions, escrow, expiring listings and payouts to offline players. A real player-driven horse economy.

COMMUNITY STABLES & BUSINESSES

Company horses that every authorized employee can ride. Access is a rank permission in the business menu (use, or use and pass on). Professional stables, breeding companies, horse businesses.

WAGON SYSTEM

Own · build · equip · customize · share · rent · use for missions

  • Wagon builder: materials and tools are checked by the server, a real profession
  • Customization: models, liveries, tints, components, draft bones
  • Own horses in harness: your bred horses pull your wagon
  • Cargo: protected by permissions
  • Wagon sharing: lend cargo access for a set time (/wagonshare)
  • Delivery missions: cargo is physically loaded onto the wagon
  • Wagon rental

STAGECOACH COMPANY

Drivers, duty, availability, salaries, passengers, cargo, job queues, rental, vehicle management, crash protection and order limits. A complete stagecoach driver job.

CUSTOM COACHES (add-on models)

Hand-built, original coach models that plug straight into the system. They are listed, built at the wagon builder and managed like any other wagon:

  • Mobile farm shop: opens into a market stall, players buy straight from the counter
  • Saloon wagon: mobile bar
  • Asian food stall: pagoda roof
  • Bakery wagon: giant loaf on the roof
  • Doctor's coach: four-in-hand with a rolling stretcher you take out, push and load with a patient
  • Police coach: a lockable prisoner cell in front, an officer compartment in the back
  • State carriage: ivory and gold, four seats
  • Government carriage: black and brass, eagle and flags
  • Hearse: glass hearse in black and gold, coffins on a rack
  • Christmas sleigh

Each one is a job coach that only its profession can use.

LAW ENFORCEMENT · STIMULANTS

  • Law enforcement: lawmen search saddlebags, horse inventories and wagon cargo, checked by the server
  • Stimulants: short boosts for chases, without making the rest of the horse system pointless

SERVER-AUTHORITATIVE

Prices, models, tack, XP, loot, missions, market, ownership and permissions are all decided by the server. Missions use server tokens. Payouts cannot be triggered twice.

MODULAR

Turn off what you don't need: market, breeding, hunting, wagons, rescue, branding, training, legendary horses, businesses, personalities, stagecoach, missions, dressage, wild horses, add-on coaches.

PERSISTENT · MULTI-LANGUAGE · CONFIGURABLE

Everything is saved: horses, age, diseases, personality, training, breeding, shoes, tack, gear, market, wagons, missions.

English · German, easy to extend

Prices, breeds, coats, jobs, rewards, zones, stables, keys, blips, NPCs and much more can all be configured.

THE IDEA

Other scripts give your server one feature.

ELP_horses gives your server a whole horse economy: professions, businesses, trading, transport, breeding and roleplay in one connected system.

Horses are cared for, trained, shod, bred, sold, get sick and eventually die.

Wild horses are caught. Wagons are built. Cargo is moved. Coaches carry passengers, prisoners and patients.

That is where roleplay comes from.

ELP_horses

ONE RESOURCE. 35+ SYSTEMS. ONE PRICE.

More than horses. A whole world built around them.

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